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Battle Of Leuctra, July 371 Bc
Battle Of Leuctra, July 371 Bc
Battle Of Leuctra, July 371 Bc
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Battle Of Leuctra, July 371 Bc

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The Battle of Leuctra began with the Spartan peltasts (light infantry armed with stylingues and darts) attacking the Boeotian camp where they rejected troops who were reluctant to fight, thus bringing them to the Theban Army, reinforcing their numbers for the battle sequence. Considering the historical tactic adopted by Epaminondas, it is understood that hardly Cleombrotus or one of his strategos would have anticipated a device that opposed the Theban, for example, also by massaging his right wing. But, thinking that two tactical variations on the spot might be possible, in view of the opposing deployment, the following simulation will explore what would have been the result if three major Spartan forces in battle, the right wing hoplites, the peltasts, and the cavalry had their tactical missions change.
IdiomaPortuguês
Data de lançamento31 de jan. de 2024
Battle Of Leuctra, July 371 Bc

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    Battle Of Leuctra, July 371 Bc - André Geraque Kiffer

    ANDRÉ  GERAQUE  KIFFER

    Battle  of  Leuctra,  July  371  BC. A  Spartan  Historical  Simulation

    Author’s  Edition

    Resende

    2019

    ---  Kiffer,  André  Geraque.

    Battle  of  Leuctra,  July  371  BC.  A  Spartan  Historical Simulation.  André  Geraque  Kiffer.

    Author’s  Edition,  Resende,  2019. Bibliography:  89  p.  26  im.  21  cm..

    1.  History.  2.  Art  of  War.  3.  War  Science.  4.  Wargames.  I. Author.  II.  Title.

    ISBN  978-85-9138-228-6

    2

    3

    My  story  will  be  less  certain  than  history;  but  whoever  wants to  relive  the  past  to  study  the  similarities  and  analogies between  human  conflicts  in  the  present  is  enough  for  me  to find  it  useful.  This  War  History  of  mine  is  a  definite achievement  and  not  an  ostentatious  work  for  a  current audience.

    (André  Geraque  Kiffer)

    4 PROLOGUE

    I  was  inspired  to  build  this  work  by  reading  Arnold Toynbee's  book,  A  Study  of  History,  and  Trevor  N. Dupuy's  Future  Wars.  Between  2005  and  2007  I acquired  a  collection  of  board  wargames  in  New York,  and  reading  the  book  Wargame  Design published  by  Strategy  &  Tactics  Magazine consolidated  a  Matrix  for  A  Study  of  Military History.  Thus,  from  2008,  I  was  able  to  begin  an analysis  of  the  wars,  campaigns,  and  battles  of history  of  a  particular  time  and  /  or  civilization described  in  the  Smithsonian  Institute's  Atlas  of Military  History.  So  far  I  have  published  the  following series:  I.  Historical  Simulation  of  the  First  Empire Wars  in  2010;  VIII.  World  War  I  Historical Simulation  in  2011;  II.  Historical  Simulation  of  the Wars  in  Classical  Greece  in  2012;  III.  Historical Simulation  of  the  Roman  Wars  in  2016;  and  IV. Historical  Simulation  of  Wars  in  the  Medieval  Era  in 2018.  In  2014,  to  continue  my  work"  A  Study  of

    Military  History  ,  I  read  the  book  Japanese  and

    5

    Chinese  Chess  -  The  Science  and  Art  of  War  and added  a  new  book  The  Study  of  Wars  and  Chess Games  to  my  planned  study,  associating  the foundations  of  chess  games  with  the  principles  of Art  and  Science  of  War.  In  each  book  of  the  work  a selected  war,  campaign,  or  battle  is  studied  at  any of  the  applicable  decision  levels,  namely  the Political,  Strategic,  Operational,  Tactical,  and Technical.  Based  on  a  summary  of  the  historical  fact I  seek  to  highlight  the  decisive  fact  (s)  causing  the negative  result  (s)  before  playing  the  simulation through  a  board  wargame  -  the  actions  on  the  other side  of  the  hill  (from  the  enemy)  are  studied through  a  parallel  electronic  war  game.  In  the simulation  all  the  possibilities  of  the  purpose  of  the study  are  completed  when  the  past  of  history  is analyzed  on  the  basis  of  present  theory  and projected  into  the  future  or  revived  as  a  what  if schematic  case.  When  we  play  we  will  follow  the maxim  WIN  ALWAYS  BUT  WITH  THE  LOWEST

    POSSIBLE  COST".

    6

    Keywords:  History.  Art  of  War.  War  science.

    Wargames.

    7 SUMMARY

    CHAPTER  1  –  BATTLE  OF  LEUCTRA,  JULY  371

    BC………………………………………………………8 CHAPTER  2  –  SPARTAN  TACTICALAND TECHNICALANALYSIS………..............................18 CHAPTER  3  –  TACTICALAND  TECHNICAL SIMULATION.........................................................35

    REFERENCES..….................................................86

    8 CHAPTER  1

    BATTLE  OF  LEUCTRA,  JULY  371  BC

    The  wars  between  the  Greek  city-states (395-362  BC)

    The  defeat  of  Athens  in  the  Peloponnesian  War ended  the  artificial  order  imposed  on  a  normally fragmented  Greece  by  the  large  alliances  led  by Athens  and  Sparta.  What  followed  was  a  chaotic period  when  Sparta,  Thebes,  and  a  renaissance Athens  vied  for  power,  instigated  by  the  Persian Empire.  Fear  that  a  state  might  become  powerful enough  to  dominate  others  is  the  key  to understanding  fickle  alliances.

    Thus,  Sparta's  fear  was  essentially  the  cause  of the  Corinth  War  (395-386  BC),  in  which  his  former

    allies,  Thebes  and  Corinth,  made  common  cause

    9

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